How can I fix This Walk Cycle?

Hi, I have made a walk cycle loop using Moon Animator, and I am trying to make it move while it walks, but whenever I move the rig, it glitches and doesn’t work.
Here is the loop:


And here us what happens if I try to move it:

How can I make this walking loop walk/move?

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is the movement of the uh, person, based off of an animation? you could use an npc node script to make it walk how you want, otherwise, between the two keyframes change the movement type, I think it is ease or something around those lines, been a while since ive used Moon.

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For further info, I am making something like a animation movie.

There are keyframes in the way. Remove every torso keyframe except for the end, since that’s where you moved it.

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Low or Upper? Also, I have animated lower torso as well.

Probably because you need to edit the lowertorsos position every keyframe, so, update the positions of these keyframes:
image

This is because the animation plays depending on the previous and next event.

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Low, both is optional. Since lower is connected to EVERYTHING

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I have moved the topic to #help-and-feedback:art-design-support. That’s where animations also belong. :slight_smile:

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