When I press the Dash button there is weird collisions between player and other character, its really game breaking so I was wondering on how I could fix it (I use BodyPositions for Dashing). Any help is appricated! Thanks.
I’m not sure how to implement it, but I’m sure the issue comes from the Client having to update the server about the dash hitting the other character. Two options I would try are;
-
Try and see if you can register what character you hit, and then setting their
NetworkOwnership
to the player who is dashing. If possible, see if you can calculate if the player hits another character before the actual dash hitting the character (some zone or raycast picking up character on touch) and then setting theirNetworkOwnership
for a better and earlier chance of missing the delay. -
Turn collisions off completely if it’s unnecessary. If it is required, then set the collisions off during the dash.
Again, not sure if these will work, but this is what I imagine could fix the issue. I don’t know which methods you’re using since you haven’t shown any code, so this all comes down to a guess.
Try welding them to the character so they are attached and destroy the weld once the dash is complete.
that would be laggy and the other players wouldnt like that lol
Thx, I’ll try the 2nd option. Looks like it would work the best for now.
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