How can I force a TextLabel to keep it's scale/position for different devices

Well, so. The text doesn’t keep its size/position if I turn off the emulator or change the device on the emulator.

Before (Emulator= ON)

After (Emulator= OFF)

I even use some plugins to prevent this. Such as “AutoScale” and “GUI Positioning”
And here is the Explorer image if you want to see what’s going on there.

Explorer

image

And Here’s an image that shows the children of those TextLabels.

image

1 Like

I don’t know. I just scale it manually.
:sweat_smile:

Your images aren’t loading my guy.

Link to application: AutoScale Lite - Roblox

If you’re looking for something like this where the scale of the UI fits kinda correctly on any screen/format then use the application I linked above and select everything you want to scale then click on the icon in the plugin section named “Unit Conversion” then it will open an UI and then click scale under position and scale under size and it should work!

Hope this was clear if not the link/model has a tutorial linked in the description.

Full Screen

Minimized

1 Like

It was pretty clear. I’m going to test it out.

Scale the text labels the same way you scaled the frame.