How can i generate normals for a editable mesh?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I would like to generate vertex / face normals on a editable mesh so its lit correctly

  2. What is the issue? Include screenshots / videos if possible!


    Its lit flat

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    i cant find anything tbh

Im dumb

	for _, norm in newMeshPart:GetNormals() do
		newMeshPart:ResetNormal(norm)
	end