Howdy! I’m a small developer and the owner of the class-fighting game (or experience) Strike Forces.
I have done multiple updates into my game, i have advertized it with sponsoring (around 800 robux) and i have a simple GUI design which shouldn’t be confusing. Yet, even with all of that i can’t seem to get players on playing it. Is it because it seems too boring, or the title/icon/thumbnail ins’t attractive enough? I’d please like some help, thanks in advance!
This will always keep the variable “playerCount” at the number of players there are in the game. You won’t have to worry about the while loop since it is in a coroutine.
local playerCount = 0
local cor = coroutine.create(function(count)
while true do wait()
local number = 0
for i,v in pairs(game.Players:GetChildren()) do
number += 1
end
playerCount = number
end
end)
coroutine.resume(cor)
Hello, thanks for your post but uhh… i don’t think you read my post fully…
From the thumbnails I’ve seen, they don’t look the most appealing. I suggest adding lighting and special effects for the screenshots and getting a better font for the game.
I’d also do frequent updates, adding new items, powerups, if possible characters, etc.
Or maybe add a system for daily rewards for players to keep playing the game for extra bonus.
I hope I helped you with these! Let me know if you need any more.
We will just pretend that never happened.
Thank you for your reply!
Yes, there’s already a kind of daily reward but it’s quest based. Basically you must complete some quests in order to recieve points and they reset daily.
I’ll see if i can make a more appealing thumbnail then, maybe changing the app i use aswell.
I haven’t played your game but take note of things like. Is it to grindy? If so is the grind worth it? Make sure the game doesn’t feel like a chore to play. Add a feedback system to ask for features so you can pin point what’s wrong,
Hello, thanks for your reply!
No, it’s not too grindy. Getting points to buy new classes take less than 10 minutes and the classes are balanced so it doesn’t feel like pay to win.