eiei11484
(eiei11484)
#1
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then
return nil
end
print(`InputBegan {input.KeyCode.Name}`)
self.isDragging = true
self.lastMousePosition = UserInputService:GetMouseLocation()
end)
Unknown” is output, so input.KeyCode
cannot be used to determine if
.
1 Like
You could use the Humanoids MoveDirection property to see if they’re walking in any shape or form:
1 Like
system
(system)
Closed
#3
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