How can I get a raycast around a part?

I’ve been trying to find out how to easily (or a hacky/hard way) to get a full raycast around an object, kind of like a sphere.
I’ve searched up posts on here, but I can’t find a post that correctly defines it for me.

Something like this.
(I used a part for the sphere around the character.)

1 Like

workspace:GetPartBoundsInRadius() should work.

WorldRoot:GetPartBoundsInRadius (


for i, v in pairs(workspace:GetPartBoundsInRadius(,0,0),10) do
     --anything within 10 studs (even if the magnitude isn't 10 studs) will run through here

It seems to work. At first I was having errors for misplacing parentheses, as you forgot one at the end. It works, though!