Hello. I made a global leaderboard, and I want to make a stand with a character-model copy of the 1st player on the list, I want to use :GetHumanoidDescriptionByUserId()
. Now, I ran into an issue, if I for example load this character on R6 when his current RigType is R15, it is going to break the character (in terms of not show correctly). Is there a way to get the rig type through humanoid description?
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Well, maybe you can find the player’s character in workspace. And then use Humanoid.RigType
to find their Rig type.
It’s a global leaderboard, not a server-leaderboard.
Any other solution though?
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I searched it. Can you load the humanoid first, then get HumanoidRigType from it to load the rest of the player?
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I can get the HumanoidDescription only, and it doesn’t give the HumanoidRigType.
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sorry for necrobumping this post…
anyways, does anyone have a solution for this? im trying to use it for my game