Hello. I am trying to make a cave system, but I need the following thing: how can I get how many Unicode Characters ( , d, e, 3, etc) a player has typed in a chat message?
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What you can do is use:
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message,recipent)
--Get characters using the message
local characters = string.len(message)
--Do whatever you want with the new variable
end)
end)
You can get more information about this in the string | Documentation - Roblox Creator Hub api reference
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string.len(String) == #String
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I will make a code with that, thanks, and see if it worked