How can I get my BillboardGui text to be a certain size in 3D space?

So, my issue is that I am unable to get the BillboardGui’s text to stay still if you are closer or further away. It is set to scale and everything.

https://gyazo.com/05f922381e5a8c27849b204159b38fed

Is there a way that I could keep the text the same size and scale it up with relation to the rest of the GUI Elements?

Would I need to use a picture? Thanks!

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You can use TextScaled. Set it to true.

That video shows the use of TextScaled.

I didn’t know that, no where in the video does it show it’s using that, nor did you specify that you did.

Theo only other solution is to use scale on the TextLabel as well as the BillboardGui.

Yes. I did not show the properties. I was just letting you know. I didn’t mean anything rude by it.

Have a similar issue, my billboard GUI’s text refuses to stay a certain size, even when using scaled size for it’s parent image instead of offset.

This makes no sense, and I might eventually end up just making an image in photoshop for the letter “E”.

robloxapp-20201027-1209196.wmv (849.1 KB)

Make sure RichText is not enabled to fix the clipping of the letter when you back your camera up.

https://gyazo.com/5df1f144d153a2651e2a6e7a796cca32

However, I think you’d have to use an image to make sure it doesn’t decrease in size when getting closer like so:

The only way I’ve found that let’s the letter stay its size on all camera positions is when you size the BillboardGui by its offset, but that’s useless use case for your use since I think you want it to maintain the same worldsize.

However, i should add that if you’re simply making it pop up as an interaction hint, then using offset should work since it will disappear at a far enough distance for the player to not realize how big it gets.

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Can we see your workspace? Also turn off rich text if you have not done so

Yeah, I think that may be the only viable option. Thanks.

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