How can i get obj Properties

uhm how can i get obj properties ?

What do you mean by obj?

Object, like a BasePart or a wedge, or your own custom object?

Here is a general tutorial on object-oriented programming.

https://www.lua.org/pil/2.5.html

you can use a period which means like so from the lua website:

When we write io.read , we mean “the read entry from the io package”. For Lua, that means “index the table io using the string "read" as the key”.

pretty interesting I never really understood what the period meant until now

and in a roblox example it would be to access a basepart position property.

local part = workspace.Part

--prints the position of part in the workspace in the output console
print(part.Position)

Wavefront .obj file for creating 3d meshes?

Thank you for responding
i found how can i get obj properties way

local ClassProperties do
	-- ClassProperties["Part"] example
	-- returns table and enable http thing
	ClassProperties = {}
	local HttpService = game:GetService("HttpService")
	
	local Data = HttpService:JSONDecode(HttpService:GetAsync("https://anaminus.github.io/rbx/json/api/latest.json"))
	
	for i = 1, #Data do
		local Table = Data[i]
		local Type = Table.type
		
		if Type == "Class" then
			local ClassData = {}
			
			local Superclass = ClassProperties[Table.Superclass]
			
			if Superclass then
				for j = 1, #Superclass do
					ClassData[j] = Superclass[j]
				end
			end
			
			ClassProperties[Table.Name] = ClassData
		elseif Type == "Property" then
			if not next(Table.tags) then
				local Class = ClassProperties[Table.Class]
				local Property = Table.Name
				local Inserted
				
				for j = 1, #Class do
					if Property < Class[j] then -- Determine whether `Property` precedes `Class[j]` alphabetically
						Inserted = true
						table.insert(Class, j, Property)
						break
					end
				end
				
				if not Inserted then
					table.insert(Class, Property)
				end
			end
		elseif Type == "Function" then
		elseif Type == "YieldFunction" then
		elseif Type == "Event" then
		elseif Type == "Callback" then
		elseif Type == "Enum" then
		elseif Type == "EnumItem" then
		end
	end
end

for _,v in pairs(ClassProperties["Part"]) do 
   print(tostring(v)) 
end