How can i get the direction of the mousecursor?
Mouse.Hit
could work maybe
We could use this simple method.
(mouse.Hit.p - origin).Unit * range -- origin should be the Vector3 origin of the direction, range should be how far it'll go
Or if that doesn’t work, then try this:
-(mouse.Hit.p - origin).Unit * range -- origin should be the Vector3 origin of the direction, range should be how far it'll go
EDIT 1: Did some fixing cause I did an oopsie
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