Well, now you can get the position of the joystick. However, it gives me large scales from 100 to 200 and I want it to be from 0.00 to 1.00
UserInputService.TouchMoved:Connect(function(Input, gameprocess)
if(Character.Humanoid.MoveDirection ~= Vector3.new())then
local oldPosition = (Input.Position - Input.Delta)
local x, y = oldPosition.X, oldPosition.Y;
print("touch \n x:", x,"\n y:", y, "\n")
end
end)