How can I get the right lookvector?

I want to get the look vector if it was turned 90 degrees to the right, is there any way that I can do that?
I’ve tried using this:
Camera.CoordinateFrame * (CFrame.Angles(0, math.pi/2,0)).lookVector
but i get:
-26.0285587, 7.98146391, 477.922852
when my normal lookvector is this
0.544765234, -0.35915944, -0.757783115

I’m using this for a marble game where you add the cameras look vector to the velocity of the marble while you’re holding this, and using that method makes me go flying or fire from one spot to another.
Any help would be greatly appreciated!

4 Likes

You can use Camera.CFrame.RightVector

3 Likes

I swear I looked at the CFrame page for an hour, I never saw that!
Thanks for the quick response!