Use case:
- I am creating a logging system that prints to the output based on the preferences of the developer running the local server. The developer can choose to block or allow logs that other developers have attempted to make through the code base. This de-clutters the output, making it easier to analyze and debug. By having the user ID I can determine whether the attempted logs are preferred by the user testing the game.
What I have done so far
- First I tried to check the UserID of players who join the local server. This did not work because the UserID is -1, -2, etc.
- Used CharacterAppearanceId, a property of the Player. If the CharacterAppearanceId is changed at some point, this will fail.
Any advice or suggestions are appreciated. Thank you.