Hello, Im wondering how I can make a MoveTo() function that is basically supposed to work like the Humanoid:MoveTo()
function, except its for parts and other instances that have position values.
I mean one of the methods that I know where you can use with models as well.
You can make a humanoid inside of your model and name one of your parts (inside of the model) to “HumanoidRootPart”. This will act as a head and can be moved. If you would like to move a whole model, try welding or unioning them together. Hope this helps
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It’s recommended to use tweens instead, since they have better performance and no humanoid physics nonsense.
That makes me feel very depressed considering that I just wrote all of this to try to calculate an accurate way to get one parts position to another’s…
Another possibility is to use AlignPosition
. It’s the easiest way to move the parts.
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Yeah, it’s better, but he was asking about MoveTo(), so yeah