Hey! I’m currently working on the technical art area of a large upcoming open-world project.
I’ve found a few reference images of the texture that I’m aiming to create from Sea of Thieves and Blazing Sails, however I’m not entirely sure where to start with this.
Something we figured early on is that we can’t actually constantly update the texture’s maps during runtime due to a roblox limitation, so the next best thing we were considering was flipbooks instead.
What would be the best way to create a normal & roughness map that we can sample at different points in time in order to create a flipbook version?
Thanks in advance.
Edit: Just to add for clarity, this is already on top of skinned mesh FFT waves.