local RunService = game:GetService("RunService")
local Debounce = false
local SecondsOfDelay = 1
RunService.Heartbeat:Connect(function()
if not Debounce then
delay(SecondsOfDelay, function()
Debounce = false
end)
Debounce = true
local throttle = seat.ThrottleFloat
local speed = seat.MaxSpeed * throttle
bodyV.Velocity = Vector3.new(speed, 0, speed) * seat.CFrame.LookVector
end
end)
Setting the BodyVelocity’s X and Z from MaxForce to something low such as 50 causes to speed to increase slower. But I think that @Sarchyx 's solution works too.