Hello !
I’m working on a project that involve a lot of neons, after experimenting a bit I ended up with a cool fog trick to fake height fog for some backgorund builgings:
But then, the neon is sucked up into the fog and no longer appear on the builings, I’d like to have a kind of unlit material to fake neons on the farthest buildings, something which the color can pierce through the fog.
I tried surface GUI, selections boxes but none of these methods worked.
Anyone knows what could go do the job?
Thanks !