I’m trying to figure out how to get a script to run a command that reveals a part/model when the user joins with a certain badge, sort of like Get A Snack At 3 AM’s trophy ending system.
I’m not going to write the code for you but it would be pretty simple and be along the lines of …
On player join ... (Players.PlayerAdded) -> If player has badge... (BadgeService:UserHasBadgeAsync) -> Your code here if player has badge.
Here’s an example script which you can work from (needs to be a server script).
local players = game:GetService("Players")
local badges = game:GetService("BadgeService")
local badgeId = 0 --Change to ID of badge.
players.PlayerAdded:Connect(function(player)
local success, result = pcall(function()
return badges:UserHasBadgeAsync(player.UserId, badgeId)
end)
if success then
if result then
print(result)
--Do code here if the player owns the badge.
else
--Do code here if the player doesn't own the badge.
end
else
warn(result)
end
end)