The terrain im trying to import is way too large for roblox 2048 studs limit.
ive seen games using mesh terrain instead of roblox’s default terrain and those were clearly bigger than 2048 studs.
some people already told me to split the mesh in 2048x2048x2048 chunks but i tried everything to split meshes in blender and it didnt work
Shouldnt be that hard, just export 3 different cuts of the map(or how big your map is) and use 3 mesh parts. Im not experienced in blender, maybe look up how to cut of add vertices to meshes in blender.
Basically try to segement each export in 3 parts, not exporting one whole part, then you can link it back up in studio.
I don’t think I’ve seen mesh terrain before, one thing that you may be thinking of is triangle terrain which can be done pretty easily within studio with just a plugin. Also, I don’t suggest using mesh terrain as meshes have inaccurate hitboxes especially if they’re big meaning that in certain areas of your terrain a player would likely be floating above the ground instead of actually standing on it.
you can make meshes specifically for collision so thats not a problem
i know that but i want an automated way to separate the mesh in chunks