How can i improve the character loading part of the code?
--> Top
local _L = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"))
local _S = _L.Services
--> Constants
--> Variables
-----------------------------------------------
_L.Network.new("RemoteEvent", "CreateComponentClient")
_L.Network.new("RemoteEvent", "ActivatedWeaponServer")
_L.Network.new("RemoteEvent", "PopupClient")
_S.Players.PlayerAdded:Connect(function(player)
local newPlayer = _L.Player.new(player)
_L.Directory.Game.Players[player] = newPlayer
local RefreshCharacter = function(character)
task.spawn(function()
while not character:IsDescendantOf(game.Workspace) do
character.AncestryChanged:Wait()
end
_L.PlayerBillboard.new(player, character)
end)
task.spawn(function()
newPlayer:RefreshWeapons()
end)
end
local character = player.Character or player.CharacterAdded:Wait()
RefreshCharacter(character)
player.CharacterAdded:Connect(function(character)
RefreshCharacter(character)
end)
end)
_S.Players.PlayerRemoving:Connect(function(player)
_L.Directory.Game.Players[player] = nil
end)