I am starting the process of building my map, what are some ways to improve the game’s performance?
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Use as little parts as possible.
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Anchor the parts to avoid performance loss due to unnecessary physics calculations.
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Instead of making complex builds out of parts, try to make them as meshes.
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Make sure that meshes which do not need to be double sided have their
DoubleSided
propery off.
5. Create a custom localscript that deletes/replaces parts depending on distance and the player’s FPS or quality level.
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Streaming Enabled could help with this too.
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Please see my reply in this post as it outlines few things to do to improve performance:
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