How can I improve game performance while building an open world map?

I am starting the process of building my map, what are some ways to improve the game’s performance?

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  1. Use as little parts as possible.

  2. Anchor the parts to avoid performance loss due to unnecessary physics calculations.

  3. Instead of making complex builds out of parts, try to make them as meshes.

  4. Make sure that meshes which do not need to be double sided have their DoubleSided propery off.

5. Create a custom localscript that deletes/replaces parts depending on distance and the player’s FPS or quality level.

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Streaming Enabled could help with this too.

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Please see my reply in this post as it outlines few things to do to improve performance:

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