So the question is how can I improve my ability? Suggest any ideas, I want it to be as cool as possible and I want you to like it).
Hello! I am excited to be replying in an actual post since my account has been granted permission. I am excited to give you feedback. Now, straight to the point! The fireball is consistent and shows realism, but you want it to look amazing, huh? I would recommend putting sparks and an explosion that looks slightly more real. This will definitely improve the realism. Also, if I may ask, what is this for?
I want it to be cartoonish. And you mean sparks and stuff when? In an explosion or use?
I need it for my anime game. I’m making a cool anime battleground.
glad to see you again
some tips:
- make a long-lasting, slow bunch of particles that slowly go outwards when the fireball explodes*
- make the surrounding area go in flames for a while
Thank you for replying. The sparks could be shown while the attack is in use, you could fade the sparks away at the end of the attack. The explosion looks a little bit, well, cartoonish now that I think of it.
That’s what I’m trying to accomplish.)
Good to see you again, thanks for the reply
Got it. You could try adding some flames, temporarily or maybe fading away slowly. Is this supposed to be like a for example “Mega Attack” that, for example happens when you fill a gauge? If so you could add some cool colors and a bigger spotlight on the actual attack itself.
I believe it would look cleaner if it curved and landed due to gravity!
Yes, even fire falls. Other then that, your fireball looks great!
I agree with him, that would improve the quality drastically. How would it work although, is a spectacle, I mean script wise it could work but it would look sort of…. weird.
Here’s what I like:
- The fire trail is very wild and flashy, much like a fire
Here’s what I’d change:
- The explosion looks more like a firework, not a fireball. Like others have suggested, fire particles that expand would look nice.
- Not a fan of the black outline on the effects, kinda throws it off for me
It looks great so far, can’t wait to see the final result!
That is a very good summarization of the feedback. I agree, that is what I just couldn’t roll off my tongue! It looks like a firework and it looks like a bunch of parts just mashed together.
Also, quick question. I’m assuming you’re using a sphere for the fireball, but are the particle effects made with parts or ParticleEmitters?
Yes that’s right, I have an invisible parti, and inside it are particles.
Overall that is real impressive! I would like to see the finished product if possible. Thank you for asking for feedback!
This fireball looks very good! Nice job on it!