Hiya!
I’ve recently released a new game: THE COUNTDOWN, which is a reupload of an older game I made (Wait 1 Million Seconds) with some adjustments and new stuff.
The original version had a life span of 4 weeks and grew naturally, peaking at 650 concurrent players
Both games (versions) have EXTREMELY effective monetization. the ARPDAU for our original version is in the 95th percentile of the simulator genre (usually around 2.5-3), and the new game has even more aggressive monetization. However, the game is underperforming when it comes to core engagement metrics like average playtime, day 1 retention, and the rest Funnels, session data, and player feedback have helped us improve slightly, but we’re still sitting below the 50th percentile in most of these benchmarks
I also tried using Roblox’s new AI ads on the new game for a week and we achieved a solid 3.2% CTR, but it didn’t bring us any further long term
These are the questions that we need answers to (that in my opinion WILL help the game)
- How can I make the game enjoyable without paying?
- How long does the average player play before they get bored or confused?
- How can the game be easy to understand for completely new players (e.g., a dad who has no experience with Roblox)? (this has partially been solved thanks to a tutorial and some signs, but im still looking for feedback)
- What can be added or improved to give players a reason to return the next day? Any improvements?
Any feedback or advice would be really appreciated, especially if you can take a look at the game directly and suggest what to change.
As said in the title, this game is a cashgrab. Its sole intent is to make money off players, but having the game be actually enjoyable and fun would be a huge benefit, not only for the growth of the new game, but also for the players sake.
Thank you!