How can I improve this scanning effect?

i’m currently developing a camera system, and the main mechanic is being able to effectively scan objects within your view. i’m fairly happy with how it turned out, but i feel like it can be improved upon. therefore, i’m creating this topic to invite constructive feedback and criticisms, to further refine and polish my game.

(green = pickup, pink = enemy.)

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Very cool! Perhaps you can make it display facts about the model? Like the name.

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thanks for the feedback!
is this an improvement?

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Awesome! Maybe it can show their health? Otherwise, looks stunning.

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Sick! Like the sfx! CHARRRRRRR

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thank you, much appreciated!

[ pleasing the devforum gods by placing this text here ]

Pretty cool! Maybe you could add a sort of line that moves from the top to bottom of the screen with a sound, and also i recommend making the ennemy color red as it’s more intuitive

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It’s good but still needs a lot of improvement. For example: the box can be quite distracting while playing the game so I would say to remove it or make it thinner or smaller assuming your game is a fast paced game.

I also think that the sfx is not the best as it does not match the theme. Maybe just use a simple beep boop sound.

With this the appear animation should also be a bit better with it also scaling laterally.

I also think that the ENEMY FOUND text looks weird so remove that and make the object name bigger and maybe make the text color of the name be the color of the current health? Like red means 0 and green means full. Or maybe just add a small line about a few pixel tall below text to show the health.

With this change the colors a bit and make red for enemy and blue for pickup. A friendly npc should be green.

Hope this helped! ^-^

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the reason why enemies are pink is because this game will revolve around the subspace tripmine.
i will consider making friendly npcs green and pickups blue, thanks for the suggestions!

i’ll be sure to add lines to make it look more camera-like.

Make a rotating target symbol like this


with just the lines, remove the circle if you want

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that’s not a bad idea at all :+1:

Also add other variables like distance from player, velocity etc. that would make it cooler and more informative

Also you can make a modulescript in the models that has descriptions for the model parented to it, and the scanner can get that module from the model and put it in the information list

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if i were to add all of that, it would look something like this:

ENEMY FOUND:
subspace tripmine
HP: 100
DISTANCE: 38 STUDS
VELOCITY: 2 studs/second

which would look cool, but wouldn’t it be a bit cluttered?

You can shorten them like DIST: 38 STUD VEL: 2STUD/SEC

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This scanning effect looks VERY good! Nice job on it!

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i’ve finally gotten some free time and have updated the effect yet again. has the static added to or taken away from it?

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Is the goal to make it look like you’re using a camera or generally use your eyes like a robot?

the final goal is to make it look like you’re using a camera.

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