i’m working on a horror game with the main enemies being the classic roblox gear we all know and love (or hate) - the subspace tripmine! anyway, this is what the game looks like right now, and i would like to know if there are any improvements that could be made to the npcs.
I would probably make its movements more erratic, and random speeds maybe even scare the player that the mine is coming at them, but instead its going to a point near the players. Also if you wanted non-linear paths I would use curving paths
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