Hello! I am a very good scripter, but I want to take my scripting skills to the next level!
What I want to do is to insert a modifiable CoreScript in my game.
How can I do this?
Please let me know.
Thanks, WE
Hello! I am a very good scripter, but I want to take my scripting skills to the next level!
What I want to do is to insert a modifiable CoreScript in my game.
How can I do this?
Please let me know.
Thanks, WE
But I want to use them though. I wonât do it for bad. I want to do it for good!
It also says
They can use API that is under the RobloxScriptSecurity security level.
Iâm saying you donât use them because developers are incapable of actually deploying them, not for any other reason. Youâre not capable of raising security context levels in production or inserting the scripts and having them run. Theyâre only for internal use.
So does that mean that I can make the macOS Touchbar work with Roblox if I can use it?
CoreScript are only used by Roblox themselves. We (the normal developers) cannot use them.
No. CoreScripts operate on an experience-level, meaning they only interact with services that are locked to Roblox security context levels. Touchbar access would be something that the backend facilitates which you also cannot access and it runs on a different language as well.
You canât use them because you actually canât use them. Thereâs no hypothetical âwhat if I couldâ. Developers are incapable of using CoreScripts nor API locked to those security context levels.
Thereâs exactly no way of saying âifâ because itâs totally unusable, except Roblox themselves.
CoreGui is an internal service. CoreScripts in CoreGui are injected by the engine and executed at runtime. You can only view them but you canât use them as a developer. Their presence there doesnât implicate the ability to use them as a developer. Itâs not even visible to you outside of Studio and without the relevant option checked.
You could check this post but be VERY careful. You can only use this in studio, not in live games or you might get banned.
Haha what a fun thread. That method never really worked outside of studio.
It only should be used in studio for test purposes.
Edit: This might not work.
Iâve tried editing the core gui before, but it auto deletes any changes. The only ways I know you can inject or edit anything in there is to either create a plugin, disable chat, backpack, etc., or (the worst) exploiting.
You could test it in a live game but be sure that itâs private. You shouldnât set it to Friends Only or anything. Just make sure itâs Private.
CoreScripts are precompiled on the client so this method doesnât work in live games. Iâm not particularly sure what the point of that tutorial is myself; CoreScripts canât be modified, created or used by developers. They wouldnât be present in a live session, check the replies.
The client is capable of raising its own security context level without a CoreScript and thatâs how an exploit works to begin with, but writing your own CoreScripts would present enough of an issue. OP is strangely excited to do nothing, essentially.
Iâll stop reiterating though. Seems apparent that OP doesnât want to listen here.
I did already mentioned itâs for testing purposes in studio only. (Not anything exciting)
Agreed.
I got the power
of CoreScripts
I mean, what is stopping someone from just modifying the source code of these scripts? They are located on your PC. Also, I read the code for these scripts, and found a method for registering new :SetCore() strings.