How can I keep a humanoid from getting up?

Hi!

I’m having an issue where my humanoid is set to the ragdoll state, but after a few seconds it gets up. I’m trying to keep the humanoid from getting up. How would I fix this?

All help is very appreciated!

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I’ve already tried

humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)

in a character script but I’m having no luck with it.

maybe at the right time …
HumanoidRootPart.Anchored = true

i mean… that would work
but i would like the ragdoll to be moveable lol

Is this in a local or server script?

Server script??
Screenshot 2024-02-05 204508
It’s under StarterCharacterScripts

Try setting it to physics instead of ragdoll and if that doesn’t work try making it a local script (With the physics code)

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enable their humanoid property “PlatformStand” to true

You might be confused, he’s trying to prevent a character from getting up after being ragdolled.

humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)

This does work. However, when this command runs when the player is still standing, they will still be standing until they change to a different state. You can use :ChangeState

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platformstand literally stuns any humanoid, putting them in a motionless state and disables movement for them, people do this for ragdoll scripts

Right. Sorry, my mistake.

Character Limit

1 Like

idk what the physics state is, but it works for me lol. Tysm!

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