Hi!
I’m having an issue where my humanoid is set to the ragdoll state, but after a few seconds it gets up. I’m trying to keep the humanoid from getting up. How would I fix this?
All help is very appreciated!
Hi!
I’m having an issue where my humanoid is set to the ragdoll state, but after a few seconds it gets up. I’m trying to keep the humanoid from getting up. How would I fix this?
All help is very appreciated!
I’ve already tried
humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
in a character script but I’m having no luck with it.
maybe at the right time …
HumanoidRootPart.Anchored = true
i mean… that would work
but i would like the ragdoll to be moveable lol
Is this in a local or server script?
Server script??
It’s under StarterCharacterScripts
Try setting it to physics instead of ragdoll and if that doesn’t work try making it a local script (With the physics code)
enable their humanoid property “PlatformStand” to true
You might be confused, he’s trying to prevent a character from getting up after being ragdolled.
humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
This does work. However, when this command runs when the player is still standing, they will still be standing until they change to a different state. You can use :ChangeState
platformstand literally stuns any humanoid, putting them in a motionless state and disables movement for them, people do this for ragdoll scripts
Right. Sorry, my mistake.
Character Limit
idk what the physics state is, but it works for me lol. Tysm!
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