How can I keep part from wobbling like this?

I am trying to make a projectile using LinearVelocity and when I implemented it the projectile started acting like this

is there any fix for this?

Maybe use a module such as FastCast for this?
I really dont like messing with the velocity instances

I donā€™t know what a FastCast module is can you post a link for it please?

https://www.roblox.com/library/4453914752/FastCast-Redux-Example-Gun ā† gun example

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Thanks!
(30 words requirement)

Um this thing is way to complicated for me

Hello

if you desire a physics based approach you could slap an alignorientation on it