I am trying to make a projectile using LinearVelocity and when I implemented it the projectile started acting like this
is there any fix for this?
I am trying to make a projectile using LinearVelocity and when I implemented it the projectile started acting like this
is there any fix for this?
Maybe use a module such as FastCast for this?
I really dont like messing with the velocity instances
I don’t know what a FastCast module is can you post a link for it please?
Thanks!
(30 words requirement)
Um this thing is way to complicated for me
Hello
if you desire a physics based approach you could slap an alignorientation on it