Hello developers, I have my game Obby Arena which I am hoping to get popular. People will join the game (I have had 10 concurrents at one point). However, it feels like most people don’t want to stay longer than like 5 minutes. My game is an obby game with a twist: everyone completes obbies until there is one player or team remaining. I thought I made the game easy enough for anyone to enjoy but it feels like people might just leave after losing 1 or 2 games maybe? The game has solo play if anyone would like to play and give feedback, but it’s best enjoyed with 2+ players. All in all, I am just hoping to simply increase user retention and give players a reason to come back to the game, so all criticism and feedback is welcome!
I just tried out your game for about 5 minutes, so I might have missed some details in your game, but I’ll give what I noticed right from the start.
I tried playing with mobile, and it is a little funky to move around since the thumbstick is going over the settings button, and at some points preventing you from moving, especially if you have the classic thumbstick enabled.
Your game loop also feels a little repetitive. I saw you added some modes, and I played Classic and Super Speed, and although this is a good way to combat the repetitiveness, I feel like you should introduce more mechanics or fun ways to play as you play for longer so it doesn’t feel like you are doing the same thing again, and again and again.
Maybe add a way to prevent other players from continuing in the obby as a way to add a bit more intensity to the round, like a way to knock them off the obby.
Anyways, take everything I say here with a grain of salt because I only played for so long, and best of luck with your game!
Edit: I must mention, there was no one else in the game at the time so I may have missed out on some things.
Thanks for taking the time to respond! I actually think I like these forms off feedback.
Mobile Support
This is something that I am battling and honestly need to do a better job of (shiftlock is disabled because I couldn’t get it working on mobile and don’t want people to not have it) I can move the settings button though as it does feel awkward in the bottom corner
Game Loop
I like your feedback on the game loop. As for what mechanics to add I am not sure? I am currently adding a modifier thing which will apply different modifiers to the next game (stacking with a game mode if the modifier has the same effect). I also thought about making some way to implement obbies that require 2 players to complete. Outside of that I don’t have many good ideas but I really think you are helping push me in the right direction here.
Sabotaging
I will think about this. I had something like this in the old version of the game and I will ponder if it’s what I want in this version or not. Maybe I am just trying to make it a bit too easy so people without obby skills can still win but I am not sure. Maybe I can find a way to incorporate it so it doesn’t impact things too much.
Overall, thanks for your input I think it will be helpful. I just need to think of how to apply it
I played for a little under 5 minutes before match-making broke, and the new obby would not start. However, the game itself was a bit fun; the only thing I could see being improved is the difficulty and length of the obbies, for of which they were quite short overall. In a bigger server, the largest challenge would be trying to outpace everyone else who would otherwise essentially be in the same row as you.
Additionally, each obby lasted less than a minute with only 2 people in the server, and even if the other player had died and you hadn’t, the match would still end with no winners (oddly enough).
I would have played more had the server not broken, and I think it is overall a decent game, just needs some minor touch-ups.
Thanks for dropping a reply. As for these errors, I think I will have to rewrite some of my game loop code as when I think this gets fixed it always errors or yields with a .Character/WaitForChild(“Character”) due to it being nil
As for obby length. It is kind of where I want it. The idea being that there is a sudden death to end games quickly after they go for a while. In there the last person to finish is eliminated after each obby. I felt this creates a skill ceiling while also catering to new players of beginner skill level? I could be wrong. Otherwise thank you for the bug reports! I will look at those now.