I Am currently working on a revamp of PortABoi’s ‘Jenga’ Game on roblox, I Have made the base gameplay including the round system, Placement system for destroyer. However I am unable to figure out the proper way I can smoothly make the object launch off the ramp no matter the angle of the ramp.
I Have attempted myself by using BodyVelocity as it is what the original game uses, However it is choppy and does not launch the same way all the time no matter the distance of placing it. A Body velocity remover part is used straight away after placing is what I believe, However I do not have the same results as the original.
This is what I want replicated for me:https://gyazo.com/e1296bc24b6867b1c4c17edb807d57e3
As you can see at the left there are 3 configurations:
- Speed
2)Ramp Angle - Object
I’ve already made the system for ramp angle, object used and speed changer. However I do not know how it is used when launching the object. I am unsure whether speed is used for the power and such. Since when I launch the objects it does not budge the blocks.