Hello,
I have a couple of parts welded together. When the main Arm rises all the other parts, I want to lerp the other parts to spin around (while it raises). At the moment I cannot do that. It is the same for tween. You can only tween one part on welded models.
Does anyone have a fix to this?
Cheers
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Try putting those parts in a model and move them using model:PivotTo(CFrame)
I am moving the whole model yes, and that is working fine. But when the model is moving up, I want something else on the model to spin around.
Will this work for me?
The parts need to be anchores?
If no, remove the welds, anchor them, abute the model:PivotTo()
method to achive your desired result.
If yes, you can use other constraints like AlignPosition
and AngularVelocity
making use of the welds implemented.
I think I’ll need more context about your problem to offer you a viable solution.
Ye sorry for the lack of context I don’t want to waffle
I am going to be busy the next couple of days so won’t be able to try anything else now. If it is okay with you, I will return to this problem in about 3 days and will be able to provide you with much more information on what I want to do and what my problem actually is.
@Filipermaster Hey! Sorry about the wait. So this is what I want.
- The main arm will raise the whole thing. (All of the parts)
- While that main arm is going up, I want to spin one of the parts.
Sorry for the delay. I was looking to your previous post and I think I understand your problem now…
For this behaviour I used the same code similar to what Empereans suggested in that post.
Here is the example I just showed as a model something.rbxm (5.2 KB)
Cheers, I will try this out in the next couple of days!