How can I lower the reflectance from SmoothPlastic?

The floor in my game reflects too much light, as it is SmoothPlastic. I would make it more like other materials where it comes to reflectance, although maintaining the plain style, how can I acheive that?

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Its possible through MaterialVariants.

  1. Create a new material variant
  2. Apply these textures in the material variant:
    ā€“ MetalnessMap - 5901430114
    ā€“ RoughnessMap - 5901441926
  3. Apply the MaterialVariant on the parts
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There is a neat little trick by change the material to plastic then put on SurfaceApperance. The model will have reflection of plastic material (which is less reflect than SmoothPlastic) and at the same time SurfaceApperance will get rid of the rough looking bits on the plastic material, making it smooth like the look of SmoothPlastic.

Hey! Apologies for the late response, this worked wonders. Thank you for the help!

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