I want to make a knocback system similar to this one in the video: https://i.gyazo.com/911eb7ed7e3ab3c823ed3a59d58f5194.mp4
I tried making it with bodyvelocity but it didn’t seem smooth like this one
(I set networkowner and other stuff but still not smooth)
what should I do?
1 Like
local Character = game.Players.LocalPlayer.Character
local PlayerToPush = “Put Here The Part That you want to be pushed i suggest you put the HumanoidRootPart”
local Push = Instance.new(‘BodyVelocity’, PlayerToPush)
Push.MaxForce = Vector3.new(5000,5000,5000)
Push.Velocity = Character.HumanoidRootPart.CFrame.lookVector*28
game.Debris:AddItem(Push,0.3)
1 Like
Yes I tried with body velocity before but it didn’t seem smooth like I said in the post thanks tho
TestyLike3
(TestyLike3)
#4
Have you tried methods such as tweening the max force?
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No what should I tween maxforce to?
TestyLike3
(TestyLike3)
#6
Experiment with the value to tween up to, but tween the force back down to 0,0,0
in the end with a Quad
style or something similar.