Hello, I have been working on a pet and I want it to be animated, I used tweenService for that and here is how it looks:
I am using orientation to make the part rotate but I have a problem, when I change the orientation I want it to still have that rotating effect but like face another way and that’s why I want to use BodyGyros instead for the the rotating effect (I don’t need the jumping effect) But I don’t know how to do it, here is my other script that uses tween service:
local tweenService = game:GetService('TweenService')
local info = TweenInfo.new(
.8,
Enum.EasingStyle.Quint,
Enum.EasingDirection.Out,
0,
false,
0
)
local infoJump = TweenInfo.new(
3,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local tween1 = tweenService:Create(script.Parent, info, {Orientation = Vector3.new(script.Parent.Orientation.X,script.Parent.Orientation.Y,5)})
local tween2 = tweenService:Create(script.Parent, info, {Orientation = Vector3.new(script.Parent.Orientation.X,script.Parent.Orientation.Y,-5)})
tween1:Play()
tween1.Completed:Connect(function()
tween2:Play()
tween2.Completed:Connect(function()
tween1:Play()
end)
end)
I tried fixing it but I couldn’t (fixing it would be better than using bodygyros for me). How can I get te same effect with a Bodygyro?
Thank you!