How can I make a brick move forward in the direction its facing

So I have code like this;

CFrame = effectedCamera.CFrame + Vector3.new(0,0,-10)

Now that’s great and all but if I rotate the brick 90 degrees to face somewhere else it will now move sideways how can I make it always move forwards?

part.CFrame = part.CFrame + part.CFrame.LookVector * 5 -- 5 is how far forward it will go forward. be sure to change this to your liking
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when you say 5? Is that studs or and why not use + 5?

If you use + 5 it will throw an error: invalid argument #2 (Vector3 expected, got number)

When I say 5, I mean in studs.

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