How can I make a camera that moves freely?

I am creating a game about a sandbox in space, similar to Universe Sandbox 2, and I am looking to create a camera that moves freely, similar to how Spectator mode works in Minecraft, where it shows your head and your name, but not anything else, something like this…
image

I have searched far and wide, but have not found anything of help.

I do know some things about camera manipulation and stuff but, I am a begginer on that field of knowledge.

EDIT: There is no need to demonstrate what is a “Free cam” view, I believe that everyone has to already know what a “Free cam” is

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You can use the negative and positive versions of Right, Front, and Look vectors of the camera to move on the 3 axis, and get how much the mouse moved to rotate the camera(if the mouse moved up, rotate the camera upwards by adding on to the x-axis, if the mouse is moved to the right, rotate the camera to the right by adding to the y-axis).

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Can you tell me how I could implement it on a script? My few braincells only like bouncing around in my head instead of working on implementing the things into a script by themselves…

You can try reading the documentations - of - CFrame in the developer hub. Right, Front, and Look vectors are pretty self explanatory (it’s unit vector, unit meaning 1 stud long, that points on let’s say, the right side of the part when using RightVector).

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I understand most things about CFrames, but I am looking to manipulate the camera in a way to allow it to move freely.

(it is not my fault that my three last braincells made me miss the entire point of everything you said lol)

You can copy and paste the roblox developer cam and fork it so its on always and you CFrame a head to the camera cframe.

Edit: To get it, playtest the game, go into your player’s PlayerGui, and look for “Freecam”

how can i make it so the player spawns in inside freecam mode?