Hi,
To start of ,i used to work with bodygyro to flip cars but after the new upate it’s been replaced with align orientation which i struggled to make the car flip with it without turning in weird directions. Hope you help me and thank you !
create an AlignOrientation + Attachment
Make sure the AlignOrientation has these settings ;
Mode : OneAttachment
(Also make sure you add the attachment to the alignorientation)
That’s mostly it, when you want to flip the car you just need to enable the alignOrienation
i just found the solution you have to just as @Xeroniyx said and play with the attachment orientation until you reach the orientation you want. And Thank you @Xeroniyx for participating !
No problem! you should mark my reply as solved so other people know.
Mess with the proprieties! it’s pretty fun, and you may discover somethings there and there.
I’m glad I could help
when i enable alignOrientation through scripting, nothing happens?
Client or Server, and are you network owner of the assembly
?
Where did you put the attachment and alignorientation? This isn’t working for me
yeah i enabled network owner, and it was on server, but i haven’t worked on a car script for a very long time so nvm but ill get back to it when i can
dont use them inside attachments. cuz it will only change CFrame in localspace, its not told but the properties that are normally worldspace for the attachments are in localspace like cframe, then you have WorldPosition and WorldRotation. but since these alignorientation objects only work on the regular cframe properties it needs to be inside a basePart.