How can I make a cursor for an Angler-Like minigame?

Hello everybody. I bet we have all played pressure by now, and I need your help. Locking the cursor is simple, just do first person, but have you ever tried making a fake cursor whilst in first person? It’s impossible. If you need to make the player move a cursor whilst having their camera locked…

This is all I need.

A cursor that moves while your real cursor is locked.

How may I accomplish this?

You can just put a transparent gui frame over the whole screen while in first person. That should free up the mouse with little issue.

You’d just have to use screenpoint-to-worldspace raycasting for detecting when workspace parts get clicked on, I believe.