How can I make a cutscene like this???
I tried to post it below but it wasn’t working. Any way when you go near the cutscene a GUI will pop up and when you press E it plays an animation and sounds.
How can I make a cutscene like this???
I tried to post it below but it wasn’t working. Any way when you go near the cutscene a GUI will pop up and when you press E it plays an animation and sounds.
I can’t see an example of what you’re trying to achieve.
I’ll go off assumptions.
If you want to move the camera, set the type to scriptable then tween it.
If you want to move an item either tween it or use animation.
To play a sound run it off of whatever connection or script your trigger.
To actually trigger it use a proximity prompt, it’s probably the easiest thing to use a keycode input with right now.
Lemme upload a video of what I mean.
This is a image, not a video so I cant see
I think if go to the website link it should work
It is still an image, still cant view
Ima explain
When a player walks up to that window a GUI pops up and if you press E the player in the window moves and talks to the player hope dis helps
Proximity Prompts for the ‘E’ interaction,
when triggered it sets camera type to scriptable. Tween the camera.
For characters create a dummy and use Humanoid:ApplyDescription() to set it to the player’s avatar. Then animate the dummies and play the animation when you play the camera tween.
It wouldent be a cutscene then, you would just want the NPC to move to the player location in some way. If you wanted to do that get the player position add a CFrame.Lookvector so the NPC doesent walk into you then on the NPC do
humanoid:MoveTo(playerPos)
This works as well and do what I said
I think I understand yours better
What animator should I use for it
So the NPC animates while it walks you need to cut the animation local script out of your player then copy that local script to a script that should have the NPC have walking animations.