Yes, I’m currently experimenting with those beams, although it’s a real pain to work with Studio right now.
Put the decal on both (or more) surfaces, then just script them to be Transparency 0 or 1 to make it ‘move’ from one to another.
Or do you mean like a lit banner that scrolls text across a surface to the next surface?
I’m not familiar with scripting at all, so if possible could you provide the script (or atleast some help?) Would be greatly appreciated!
Insert a Part and put 3 identical decals on the Front, Right and Back sides of the Part named Decal1, Decal2 and Decal3.
Make all 3 Decals Transparent (1).
Put this script in the Part:
decal1 = script.Parent.Decal1
decal2 = script.Parent.Decal2
decal3 = script.Parent.Decal3
while true do
decal1.Transparency = 0
wait(1)
decal1.Transparency = 1
decal2.Transparency = 0
wait(1)
decal2.Transparency = 1
decal3.Transparency = 0
wait(1)
decal3.Transparency = 1
end
It should flash the decals on and off. If you wanted to make them fade in and out you could use simple loops to increase/decrease the Transparency of each Decal.
Assuming your talking about this kind Moving Decal
Scrolls left to right, loops, and sometimes is curved.
I actually know how to make one and have made one:
First off you need to utilize beams, you can use this API Reference to guide you Beam
But basically to quickly set one up
- Make a part and add a beam and 2 attachments (name these attachments 1 and 2) under the part.
- Move attachment 2 as far out as you want and make the part transparent (also orient your attachments to make your beam face a certain direction you want).
- Go into the beams properties and scroll down until you see attachments and assign those to your 2 attachments.
- Set the width in the beams properties to however wide you want the beam to be.
- Go into some art app of your choice (and can just be Paint too) and make the size similar to the beams size (doesn’t have to be exact.)
- Save it and put the ID in the texture box in the beams properties.
- Lastly lower or raise the texture speed.
This is not required but to make the Beam curve like the yellow one in the image, go to the beam’s properties and scroll down to get to Curve. Set the Attachment curves to whatever you want, but most of the time set both of the Attachment curves to be the same.
Edit: Double checked to make sure this Guide went through everything, but if you try to curve the beam and it doesn’t work, you need to change the orientation of the attachments:
Hope this helped!
you can actually do with beam, but it’s a solution too.
Thanks alot, I’ll try it out when I eventually get my High-End PC back!
You can also move texture instances by changing their offset.
it is impossible. but with the beam effect, it does work. you must do 2 attachments in a part place them. and add beam effect. attach the attachments, and enter your texture in it.