How can I make a fake player

I am really interested on how the people that made the game “the waiting room” made fake players that are essentially mimicking you from the past

This video shows me following a clone of myself taking the exact same path I took 10 minutes before
I am just really interested in how I can make this

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At a certain point they will stop and look at you, then a few seconds later descend into the ground

Also in this image you can see 2 more of me at the same time (they are ontop of eachother because i was standing in that spot for a while)

I can’t give you a full implementation of this but you would basically either :Clone() a player’s character or use Humanoid:ApplyDescription(description) to make it look like the target player. Then throughout the game at random times, you would track the player’s character CFrame and apply it to the new clone you’ve created.

It all has to do with the CFrame values of the player’s character, and then applying those on the clones. Probably by using PathfindingService.

As for the looking at you and descending part, you can use CFrame.lookAt() and then position the player X studs underground (where X is a number describing how many studs under the ground you want the clone to be). For smoothness you can use TweenService, CFrame:Lerp() or Vector3:Lerp().

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isn’t it as simple as just copying the player’s character and placing it in some position?

I get it, but what do I need to do to make this?

What do you mean by what do you need?

I mean it exactly, I don’t really know how to make pathfinding
Nor do I know how to save the players position from the past

I can’t really give you a whole implementation of what you want, I provided you with links that would help you achieve what you need. If you don’t know how to use those services or how CFrame works, then you should probably spend some time learning the scripting basics before moving on into something like this.

You can find tutorials all over YouTube, or you can just read documentation.

Ok, I’ve created a process where every second a part will appear at your characters position in a folder inside the player, the name of the part depends on the amount of parts already in the folder
(So if there were 10 parts in the folder the newest part would be called 11)
Once the number of parts reaches 10 or higher an npc will spawn at that part but minus 10 (so if the npc spawned at part 20, just minus that by 10 and thats where he would spawn)
The npc will now walk through the parts until it reaches the highest number there was when it spawned

This might sound a bit complicated but I did create a video showcasing this

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