How can I make a feature where when a zombie reaches the end in my tower defense game, it dies in some way?

  1. What do you want to achieve?
    To make a feature in my game where whenever a zombie reaches the end, it dies.

  2. What is the issue?
    I’m not able to find a way to do it. I doubt I would find it here as it’s an out of the blue question and people wouldn’t be asking it.

  3. What solutions have you tried so far?
    I’ve tried making the script myself. I’m trying to use a touch function but I don’t know how I would find whatever touched it and get rid of it.

You could check the magnitude between a part at the end and the zombie.

And if it’s equal to 0 it would destroy it?

Yes. Or if you want it to dies instead of destroying, use BreakJoints.

0-2 studs away from the thing would be ideal but its up to you.

Wouldn’t I have to loop through every zombie though to see how far/close they are?

I’m just wondering because there are multiple and I have them all in a folder in workspace when they’re cloned in.

Yes you would, you can quite simply just loop through the folder every x seconds to check the magnitude. However you could use a touched event to loop through the folder as an alternative.