How can I make a Gui similar to Deepwoken?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Hello! So I would like to make a gui for my game, that is similar to Deepwoken!

image

  1. What is the issue? Include enough details if possible!
    How can I recreate the gui in Deepwoken? Was it handrawn?
  2. What solutions have you thought of so far?
    I was thinking of drawing it myself, looking in the toolbox’s decal section, or asking people that are UI designers and are professionals.
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the barriers/fancy outlines were most likely handrawn OR, a decal from the toobox

the bars are really easy to handle (you just watch for values changing, and then adjust the bar)

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I have a question. How do I get a programmer or UI designer tag?

I would give you the answer if I knew it, I literally forgot, if I find out how I’ll dm you on devfourms.

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I would handraw those if I knew the resolution of the button…

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I think I’m going to study more programming and UI design.

I suck at drawing/designing User interfaces. If anyone has any suggestions, please let me know. How to handle stuff like the sizing, pixels, etc.

I draw on phone.

Or just have the same aspect ratio and let roblox worry about the size?

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Yeah. What that means. I just would like to know how to make make my UIs look better.

Also, I use IbisPaintX. But any art software that has multiple layers is good, right?

For the particles on the title screen, how can I recreate these? I’m not aware that particles work in ViewportFrames.