Hi everyone,
I’m currently working on this lovely little island based off Saba in the Caribbean for my flight simulator game:
I recently managed to get a somewhat convincing ocean using the new AI material generator and a hand-painted underlay, however am noticing a pretty annoying issue with the lighting from the ocean.
I’ve figured out that this is because I’m using a load of parts at their maximum size, and whether reflections on these parts are fully active or not depends on how far you are away from the part. This wouldn’t be a problem if the player was going to be at ground level, however this is for a flight simulator so the island and ocean will mostly be seen from the air, where something like that really isn’t desirable.
Does anybody know a way to get these parts to all be treated as one, or a way to get a part to scale above the normal limits (I have tried using a SpecialMesh, but these don’t support materials)? Thanks in advance for any help