Hey everyone!
I’m wanting to know if you can make a live refreshing player count from a TextLabel.
what I mean is I have the main game which is a menu screen and I’m trying to get like a 0/10 players that refreshes every few seconds and will go up or down if someone leaves ( 1/10, 2/10 )
Yep, I have this for my game. I have a lobby in my game that has a server list of all the servers of current matches being played and the player count in each server(and other data). What I did was I used datastore service to keep track of the servers(and their ids) that are currently available, then once a lobby server starts it fetches this list of current servers and their ids and what happens after is I use messaging service to update the data(player’s in each server etc) live. This was all before memorystore service was released though, I think it’s a much better idea to use memory store service to keep track of the number of servers and their server ids rather than datastore service.