So, does anyone have any random ideas for items I could use to make my game feel more full or lively? (I’ve tried adding windshake, particles, etc. and it’s definitely helped)
The biggest lessons I learned about realistic environments is that terrain is the focus
I’ve tried to make several things in the past, threw down a few parts and called it the base. Even if I built an empire so grand upon it, ultimately players will look down, see a 50x50 part below them, and the buildings above crumble from the weakness of the base. You cannot build a skyscraper without a strong foundation.
All of the part terrain I’ve ever made typically gets a small overlay like this:
Or I’ll give it some added objects like trees to cover the area.
Add more terrain differences, whether it be slopes, small hills, even random dirt or tall grass patches. Things that make the terrain have volume
Typically, the ground of a build has no “volume” to it. Consider it as a 2D plane. when you give a plane a third dimension, in this case the examples I described above, it makes the player feel like they aren’t just standing on a part, they’re standing on a part with fashion.
Here are some before/afters of an island scene I’m making:
From this: